The short answer: if you want the same live energy without every student needing a device, use Baamboozle. If you want more activity formats from one set of content, use Wordwall. If teenagers stop caring after the third round, Blooket or Gimkit hold attention longer. And if what you actually need is English content you did not have to write, that is a different category of tool entirely.
Kahoot has a free plan, Kahoot! Go, and most articles stop there. The detail that matters to a working teacher is buried in the plan comparison:
On the free plan, reports cover only 3 participants.
You can run a game with up to 40 students, and they will enjoy it, but afterwards you can see how three of them did. If your reason for using Kahoot is to find out who understood the past perfect, the free plan does not answer that question for a normal class. The free tier also limits you to quiz and true/false questions.
This is the same pattern as Wordwall capping free users at three activities. The free plan is a demonstration, not a tier you can teach from.
Billed annually, checked on kahoot.com on 30 August 2026:
Note where progress tracking sits. Per-session reports start at Bronze for $3 a month, but seeing whether a student is improving across the term needs Gold at $12 a month. That is worth knowing before you compare the headline price against anything else.
Nothing beats it for a whole-class competitive moment. The countdown music, the leaderboard between questions, the shouting. It is genuinely well designed and students respond to it.
Everyone already knows it. Your students have played Kahoot before, probably in another subject. Zero explanation needed, which is not a small thing with a new class.
Any subject. Kahoot is a quiz engine, so it works for history or chemistry. If you teach more than English, that matters.
Question variety at the higher tiers. Word cloud, slider, brainstorm and open-ended questions on Gold and above go beyond multiple choice, which most quiz tools do not.
Every student needs a device. This is the practical one. Kahoot's live mode requires each student to join with a PIN on their own phone, tablet or laptop. In a class where devices are banned, patchy or simply flat, that is the end of the lesson plan. Baamboozle solves exactly this by putting the whole game on one projected screen.
You write every question. Kahoot is an engine, not a source of content. It has a large community library, but for your specific grammar point at your specific level you are typing questions. And the quiz format tests recognition: a student can pick the right option without being able to produce the sentence. It cannot assess reading comprehension, cannot assess listening comprehension, and cannot give feedback on writing, because a quiz needs one right answer and a paragraph does not.
Baamboozle. One screen, teams, answers spoken aloud, nobody logs in. For the last ten minutes of a lesson it is better than Kahoot, and the free plan is genuinely usable rather than a demo.
Wordwall. Type your content once and it regenerates as a match-up, an anagram, a word search, a maze chase. The free plan caps you at three activities, so treat it as paid software.
Blooket or Gimkit. Both wrap quiz content in actual game mechanics rather than a leaderboard. Gimkit's in-game economy works particularly well with older teenagers.
Quizlet, with Quizlet Live for the team-game version.
This is where The Kingdom of English is a different kind of answer, and I should say plainly that it is mine.
There is nothing to build. 60 grammar topics, 60 reading comprehension exercises and 60 listening exercises are already written, with vocabulary training and four language games. Students submit writing and receive AI feedback on grammar, structure and content. Everything is recorded per student and can be set as homework with a deadline.
The honest trade: our content is English only and roughly B1 to C1, and it is fixed. You cannot drop in your own question set and run a live buzzer round with it. If what you want is the competitive classroom moment, Kahoot does that better than we do and you should keep it.
| Kahoot | The Kingdom of English | |
|---|---|---|
| What you get | A quiz engine you fill in | Content already written |
| Student devices | Required for live play | No for class games, yes for homework |
| Live competitive moment | Best in class | Four games, less of a spectacle |
| Subjects | Any subject | English only, roughly B1 to C1 |
| Reading comprehension | No | 60 exercises, AI evaluated |
| Listening comprehension | No | 60 exercises, AI evaluated |
| Writing feedback | No | Yes, on grammar, structure and content |
| Per-session reports | Paid plans (free covers 3 participants) | Yes, all plans |
| Progress over time | Gold tier and above | Yes, included |
| Free tier | 40 players, 2 question types, 3-participant reports | Grammar and Games, unlimited, forever |
| Free trial of paid | Varies by plan | 7 days, no card |
| Price | $3–$19/month by participant count | €9.90/month, up to 60 students |
Kahoot figures checked on kahoot.com, 30 August 2026.
Kahoot Bronze at $3 a month is cheaper than our €9.90, and for a teacher who wants a better quiz that is the right comparison and it goes their way.
It changes at the tier where progress tracking lives. Gold, the first plan with reports that follow a student across the term, is $12 a month for 200 participants. Our €9.90 covers 60 students with per-student records across five skills and no per-student fee. Which is better value depends entirely on whether you want a record of games played or a record of English learned.
Kahoot is a live-moment tool. A practice platform is a record-keeping tool. Swapping one for the other usually disappoints, because they were never doing the same job.
If Kahoot is working in your classroom, keep it. Look elsewhere for the parts it was never built to reach: homework that marks itself, comprehension, and writing.
There is a free plan, Kahoot! Go, supporting up to 40 participants and limited to quiz and true/false questions. The significant limit is reporting: on the free plan reports cover only 3 participants, so a teacher with a class of 25 cannot see how the class performed.
Billed annually: Bronze $36/year ($3/month) for 50 participants, Silver $84/year ($7/month) for 100, Gold $144/year ($12/month) for 200 with advanced reports over time, and Kahoot! One $228/year ($19/month) for 800.
On paid plans, yes. Every paid tier includes participant reports. The free plan restricts reports to 3 participants. Tracking learning over time rather than per session needs the Gold plan.
Yes for the classic live game. Each student joins with a PIN on their own device. This differs from Baamboozle, where the whole class plays from one projected screen with no student devices.
It is a quiz engine, so you supply every question, and the format tests recognition rather than production. It cannot assess reading or listening comprehension, and cannot give feedback on writing.
For live energy without student devices, Baamboozle. For more activity formats from one content set, Wordwall. For sustained engagement with teenagers, Blooket or Gimkit. For ready-made English content instead of questions you write yourself, The Kingdom of English.
Want the part a quiz cannot reach? Reading and listening comprehension, writing with AI feedback, and homework that marks itself across a class of up to 60. Seven days free, no card required.
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